Done in Maya.
This was rendered in Maya software
I modeled, textured and did the lighting for it.
1 Directional light as the Sun (with intensity of 1.75).
5 Directional lights were used for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing down at 45 degree (with intensity of 0.4). This was used for the bounce.
5 Directional lights were used for the bounce of the sky (placed in north, south, east, west and 1 down)
All of them were facing down at 60 degree (with intensity of 0.32). This was used for the bounce.
and dont forget to sample the sky (I put the same colour of the sky for the light).
5 Directional lights were used for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing up at 15 degree (with intensity of 0.12). This was used for the ground bounce.
and dont forget to sample the ground (I put the same colour of the ground for the light).
That's a total of 15 lights.
All textures are made by me.
This is a diffuse pass.
It looks very plain and dull.
This is an occlusion pass.
I find all occlusion pass very good, they make the model look very good.
This takes around 5 min to render.
This is a Z - depth pass and it helps give a sense of depth.
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