Saturday, December 11, 2010

Chess Board - Lighting


Done in Maya.
This was done in Mental Ray.
I  modeled, textured and did lighting for it.
2 Directional lights were used (with intensity of 1).
The first Directional light was linked to the board.
The second Directional light was linked to all the pieces.
I tried very hard to get a frosted glass texture (I hope it looks like that?).
Each piece has its own point light (with intensity of .2) linked to each piece.
Every object has high amount of  reflectivity.
This took around 7 minutes to render.
All textures and all the shaders (the frosted glass feel, the chess board, the black and white pieces) were all made by me.


This is a different view of the pieces with the same lighting set up.
This took around 7 minutes to render.


This is a different view of the pieces with the same lighting set up.
This took around 7 minutes to render.



This is a diffuse pass.
It took around 20 seconds to render.


This is an occlusion pass.
It took around 8 minutes to render.


This is the Z - depth pass. It helps give a sense of depth.
This took around 30 seconds to render.

2 comments:

  1. Hi Vashisht,
    I did a google search on chessboards for my blog this morning and came across your blog and your pictures stood out.
    You have a gift.
    I used one with attribution and link to your site.
    If you don't want me to use it just let me know.
    God Bless you,
    Marcel

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    Replies
    1. Thanks a lot Marcel i really appreciate your comment..And i don't mind if you used one of the attribution and linked it to my site at all. Sorry for the late reply
      Cheers
      Vashisht

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