Tuesday, September 2, 2014

It's BATMAN, Toad. Remember, respect our enemies.



Beware the Batman is an American computer-animated television series based on the DC Comics superhero Batman. The series premiered in the United States on Cartoon Network on July 13, 2013. Beware the Batman is produced by Warner Bros. Animation.
The series is set during Bruce Wayne's early years as the Batman, following his initial period of battling organized crime. Over the course of the season, he hones his skills with the assistance of his butler, Alfred Pennyworth. Bruce is introduced to Alfred's goddaughter Tatsu Yamashiro. Tatsu is a martial arts swords master hired to act as Bruce's bodyguard, but also recruited to act as a superhero partner to Batman.
My part of work would be lighting which is seen in this video worked with my team mates round the clock and have been broadcasted Cartoon Network.




GOING MULTIVISON



Matt Hatter Chronicles- Produced by Nigel Stone at Platinum Films, Arc Productions, and Dream Mill,[1] is a United Kingdom and Canadian animated series. It airs on Cartoon Network in India. The work was done in CGI animation studio Xentrix Studios, Bengaluru.
Matt Hatter is a normal boy with a deep secret: he is a Hatter Hero who defends the 'Multiverse'! For decades, his family screened old monster movies in their theater home; the Coronet.
My part of work would be lighting which is seen in this video worked with my team mates and have been broad cased Cartoon Network.

   
 





Tip the Mouse- Tip The Mouse is an animated series based on the series of books published by Giunti Editore, produced in collaboration with Rai Fiction, Giunti, Studio Campedelli and the German m4e Telescreen, featuring 52 episodes. All the episodes revolve around the amazing adventures of cute little mouse Tip, in which all the little viewers will be able to identify, recognizing that those are the small daily problems related to growth. In each episode, Tip The Mouse will be faced with something new, a small obstacle, a difficulty, a fear or a bad mood, which exceeds with the help of an adult, always near.

Production studio-Studio Campedelli
My part of work would be lighting which is seen in most of the shots with my team and endeavored with Tip for a period of 8 months.


       


Space Racers[2013/14] is a animated series for preschoolers that follows young space ships Eagle, Robyn, Hawk and their friends at the Stardust Space Academy as they soar through the Solar System. Young viewers will learn about the power of scientific investigation and observation, the wonders of space exploration, and the importance of working together as a team, all with fun and engaging characters they can relate to.

Production studio-THIRTEEN Production
My part of work would be lighting which is seen in this video broadcasted in MPTnational.
Along with the team I flew with these colorful hilarious characters for 10 months giving them look and feel with my lighting skills.


             




The Care Bears[2012] are a group of multi-colored bears and characters created by American Greetings Corporation, LLC in 1981 for use on greeting cards.
Care Bears: Welcome to Care-a-Lot is a CGI adventure musical animated TV series.
Production studio- American Greetings & MoonScoop Group
My part of work would include lighting which is seen in this video broadcasted in Hub Network.
Number of Characters/Props lit - 28
Number of hours taken - 72 Hrs

I Have worked for the complete series of Care Bears: Welcome to Care-a-Lot.





Wednesday, February 20, 2013

INDIA GATE






This was done in the same time as the Haunted Mansion
Done in Maya.
This was done in Mental Ray.
I  modeled, textured and did lighting for it.
1 Directional light as the moon (with intensity of 2.5).
5 Directional lights for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing down at 45 degrees (with intensity of 0.2). This was used for the bounce.
Another 5 Directional lights for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing down with 60 degree (with intensity of 0.2). This was used for the bounce,
and dont forget to sample the sky (I put  the same colour of the sky for the light).
5 Directional lights for the bounce of the ground (placed in north, south, east, west and 1 down).
All of them were facing up with 60 degree (with intensity of 0.2). This was used the bounce,
and dont forget to sample the ground (I put  the same colour of the ground for the light).
That's a total of 15 lights.
There are 5spot lights on the India gate
The modeling, texturing and lighting took me 7 days to do.
It took around 12 minutes to render (with Fur) and around 17 minutes to render (without Fur).
All textures are made by me.

Saturday, December 11, 2010

Haunted Mansion - Lighting


Done in Maya.
This was done in Mental Ray.
I  modeled, textured and did lighting for it.
1 Directional light as the moon (with intensity of 2).
The moon is just glowing to give a gradient across the sky.
1 Directional light at the back to separate the Haunted Mansion from the background (with intensity of 1.3).
5 Directional lights for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing down at 45 degrees (with intensity of 0.2). This was used for the bounce.
Another 5 Directional lights for the bounce of the sky (placed in north, south, east, west and 1 down).
All of them were facing down with 60 degree (with intensity of 0.2). This was used for the bounce,
and dont forget to sample the sky (I put  the same colour of the sky for the light).
5 Directional lights for the bounce of the ground (placed in north, south, east, west and 1 down).
All of them were facing up with 60 degree (with intensity of 0.2). This was used the bounce,
and dont forget to sample the ground (I put  the same colour of the ground for the light).
That's a total of 15 lights.
There are 5 point lights on the lamps, the candle stand had 2 each.
The 3 lamps had also had 3 poits lights.
The grass is Fur (It's the first time I did Fur).
I found LIGHTING FUR to be very difficult (any hints or tips to improve lighting for Fur?).
There are 3 spot lights on either side (Left - Right).
To get the correct highlights and the shadows took a long time and enormous effort.
The modeling, texturing and lighting took me 10 days to do.
It took around 12 minutes to render (with Fur) and around 7 minutes to render (without Fur).
All textures are made by me.

This is an occlusion pass.
This is how I modeled it and this is how it looks bare.
It took around 16 minutes to render.


I was trying out options.
I was trying different ways of lighting fur.
I didn't like the colour of the lights and the fur.
In this picture, the colour of the 15 Directional lights and the sky was different.



This is somewhat close to what I wanted.
But it had lighting just below the lamps which I did not like.
The lamps also looked very dull.


This was an attempt at fur lighting which was a disaster.
There was very little glow to the moon.


This was the first time I used fur and this is how it looked !!
Not too amusing and looks very fake.


This was a render without fur and just basic lighting.


I tried to get the floor bump but it didn't work out.
This was not nice at all.


I tried to give a grassy feel to it but turned out to be very green.


This was one of my first renders.
The house can barely be seen.
I did not like this render at all.